The Amonkhet edition of Planeshift I designed for the draft has 15 unique Battlegrounds & 5 unique Blessing cards. the next they will bless and favor somebody else. Thematically the God's of Amonkhet can be fickle. If you have an emblem from a Blessing card, and an opponent Planeshifts into a Blessing that grants the same emblem, you lose that emblem and your opponent gains it. Players will change Battlegrounds only whenever they roll a 1 with the Planeshift D6 (die), unless an ability states otherwise. The first die roll cost 0 mana, and the second costs 1 mana, and so on.) Rolling the Planeshift D6 (die) costs an amount of mana equal to the number of times the player taking action has done so that turn. Players must roll the Planeshift D6 (die) at least once per turn. Unlike Planechase, players may only roll the Planeshift D6 (die) during their upkeep. In the Amonkhet edition of Planeshift, Battleground cards include gameplay mechanics that were featured and/or introduced in the Magic: the Gathering Amonkhet set.Īs opposed to simply having one static ability, and one chaos ability like Plane cards do in Planechase Battleground cards have one static ability and three unique abilities that can be triggered by rolling a D6 (die).Įssentially in Planeshift every roll is a Chaos roll, that can trigger an ability that is beneficial or detrimental to you and/or your opponents.
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